How to Cite

Hoppe, Stephan, Locher, Hubert and Burioni, Matteo (Eds.): Digitale Raumdarstellung: Barocke Deckenmalerei und Virtual Reality, Heidelberg: arthistoricum.net, 2020 (Computing in Art and Architecture, Volume 4). https://doi.org/10.11588/arthistoricum.774

Identifiers

ISBN 978-3-948466-79-4 (PDF)
ISBN 978-3-948466-83-1 (Softcover)
ISBN 978-3-948466-78-7 (Hardcover)

Published

12/14/2020

Authors

Stephan Hoppe (Ed.), Hubert Locher (Ed.), Matteo Burioni (Ed.)

Digitale Raumdarstellung

Barocke Deckenmalerei und Virtual Reality

Baroque ceiling painting as architecture-bound painting can be documented and explored in digital representations. Data-driven digital representations are a fairly new medium that has only just developed its specific aesthetic qualities, but in many areas has long since found its way into everyday life. Digital reconstructions of stately interiors are already frequently found in castles and museums. This volume provides a comprehensive insight into techniques and practices of digital reconstruction from the perspective of the corpus of Baroque ceiling painting in Germany and discusses current and future challenges in this field of research. In addition to practical approaches, it offers reflective and theoretical approaches to the subject. With the help of digital representations of space, new, previously rather marginal research questions can be answered. For research, research communication, mediation and citizen science, there are still untapped possibilities that are repeatedly raised in the volume. Instead of a general overview, the volume offers a concrete, research-led and art historical approach to the topic of virtual reality.

Prof. Dr. Stephan Hoppe, Professor of Bavarian Art History and Architectural History at the Ludwig-Maximilians-University Munich History of Early Modern Architecture

Prof. Dr. Hubert Locher, Professor of History and Theory of Visual Media and Director of the German Documentation Center for Art History - Bildarchiv Foto Marburg, Philipps University Marburg, History of Art History and Photography

Dr. Matteo Burioni, Head of the Munich Office of the Corpus of Baroque Ceiling Painting in Germany, Ludwig-Maximilians-University Munich, History of Art and Architecture in Italy

Chapters

Table of Contents
Pages
PDF
Titelei
a-4
Inhaltsverzeichnis
5-7
Stephan Hoppe, Hubert Locher, Matteo Burioni
11
Stephan Hoppe, Hubert Locher, Matteo Burioni
13-21
Stephan Hoppe
Architekturgeschichte, CAD-Modell, digitale Kunstgeschichte, Forschungsdaten, FAIR-Prinzipien, Wissenschaftsgeschichte
22-57
Matteo Burioni
Augmented Reality, Barock, Baroque, Ceiling Paiting, Computerspiel, Deckenmalerei, Digital Humanities, Digitale Kunstgeschichte, Frühe Neuzeit, Mozilla Hubs, Perspektive, Photogrammetrie, Plafond, Simulation, Virtual Reality
58-77
Margriet van Eikema Hommes, Carol Pottasch, Jan van Rode, L. de Moor
architectural paint research, eighteenth-century decorative scheme, Giovanni Pellegrini, Mauritshuis, original appearance, virtual reconstruction
78-99
Julian Hanschke
Baugeschichte, Digitale Rekonstruktion, Digitale Modelle, Bauforschung, Denkmalpflege, Digitale Lehre, Bauformen, Heidelberger Schloss
100-131
Frieder Leipold, Jan-Eric Lutteroth
3D-Rekonstruktion, Digital Humanities, Graf Wolfgang II. von Hohenlohe, Spätrenaissance, Schloss Weikersheim
132-157
Marc Grellert
Berliner Schloss, digitale Rekonstruktion, digitales Modell, Dresdner Residenzschloss, Innenräume, Interface, Rapid Prototyping, Vatikanischer Palast, virtuelle Rekonstruktionen
158-181
Ludger Drost, Frauke Grams, Adolf Hofstetter, Magdalena März, Malte Rehbein, Tomas Sauer, Andrea Schilz
3D-Digitalisierung, Digitale Infrastruktur, Kulturtourismus, Kuratierung, Vernetzung, Wissensrepräsentation
182-213
Joerg Maxzin
3D-Druck, Augustusbrunnen Augsburg, Balthasar Ableithner, Rekonstruktion, Theatinerkirche München, Vermessungstechniken
214-223
Laura Albers
CIDOC CRM, digitale Erfassung, digitales Projekt, implizites Wissen, Semantic Web, semantische Datenmodellierung
224-255
Ke Ma
Deckenmalerei, Melchior Bocksberger, Münchner Residenz, Renaissancearchitektur, Virtuelle Rekonstruktion
256-287
Lukas Oberem
Deckenmalerei, himmelnder Blick, Kopfhaltung, Rezeptionsästhetik, Sant'Andrea della Valle, Vertikalsicht
288-307
Thomas Scheidt
Aufnahmetechniken, Fotomontage, Panorama, Stitching
308-325
Max Rahrig
3D-Laserscanning, Bamberger Kaisersaal, Photogrammetrie, Texture Mapping, Virtual Reality
326-347
Elisabeth Mayer, Lea Weil, Kris Weinand, Thomas Odaker
3D, Augmented Reality, Datenaufbereitung, Digitalisierung, Mixed Reality, Virtual Reality
348-357
Bernhard Strackenbrock
3D-Cloud Factory, 3D-Punktegenerator, Messbildarchiv, Messbildtechnik, Photogrammetrie, Virtualisierung, Visualisierung
358-373
Frithjof Schwartz
Baden-Württemberg, Hohentwiel, Kulturliegenschaften, Schlösserverwaltung, Virtual Reality
374-381
Schlagworte
385-386
Bibliografie
387-408

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