How to Cite

Kuroczyński, Piotr, Pfarr-Harfst, Mieke and Münster, Sander (Eds.): Der Modelle Tugend 2.0: Digitale 3D-Rekonstruktion als virtueller Raum der architekturhistorischen Forschung, Heidelberg: arthistoricum.net-ART-Books, 2019 (Computing in Art and Architecture, Volume 2). https://doi.org/10.11588/arthistoricum.515

Identifiers

ISBN 978-3-947449-68-2 (PDF)
ISBN 978-3-947449-69-9 (Softcover)
ISBN 978-3-947449-70-5 (Hardcover)

Published

10/21/2019

Authors

Piotr Kuroczyński (Ed.), Mieke Pfarr-Harfst (Ed.), Sander Münster (Ed.)

Der Modelle Tugend 2.0

Digitale 3D-Rekonstruktion als virtueller Raum der architekturhistorischen Forschung

The Model Virtue 2.0 - Digital 3D-reconstruction as a virtual space of architectural-historical research understands digital 3D-reconstruction as part of interdisciplinary object-based research. In the guise of a manual, comprehensive methodologies at the interface between archaeology, art and architectural history and computer graphics and cultural informatics are presented and discussed. The central aim of the book is to illustrate the width of the current scientific debate focused on digital 3D reconstructions and to present previous traditions and developments, the current state of research and practice as well as future challenges and desiderata. Students, scientists and interested laypersons will receive a profound overview of the topic of digital 3D reconstruction in the field of architectural history. The work also offers the specialist community a solid basis and thus the point of departure for the identification of future fields of action and suggestions for further debate.

Prof. Dr.-Ing. Piotr Kuroczyński, professor with main research areas in source-based digital 3D reconstruction, 3D visualization, data modeling, documentation standards and virtual research environments.

Dr.-Ing. Mieke Pfarr-Harfst, architect and Post-Doc-Researcher. Main research areas: Documentation system for digital reconstructions, fundamentals, principles and methodological strategies of 2D and 3D visualizations as an innovative method for the research and dissemination of cultural heritage, Digital Humanities.

Dr. Sander Münster, research group leader at the TU Dresden and since autumn 2019 junior professor at the FSU Jena with research focus on object- and image-related digital humanities, particularly on 3D modelling, digitally mediated knowledge transfer, research methods and visual research processes.

Chapters

Table of Contents
Pages
PDF
Titelei
a-4
Inhaltsverzeichnis
5-9
Piotr Kuroczyński, Mieke Pfarr-Harfst, Sander Münster
13-15
Piotr Kuroczyński, Mieke Pfarr-Harfst, Sander Münster
17-19
Henning Burwitz, Marc Grellert, Frank Henze, Cindy Kröber, Piotr Kuroczyński, Dominik Lengyel, Sander Münster, Mieke Pfarr-Harfst, Nikolas Prechtel, Georg Schelbert, Catherine Toulouse, Markus Wacker
21-28
Kapitel 1
Grundlagen
30
Stephan Hoppe
31-36
Sander Münster
3D-Rekonstruktion, Begriffe, Definitionen
38-57
Heike Messemer
Architekturrekonstruktion, Digitale 3D-Rekonstruktion, Digitales 3D-Modell, head mounted display, Historische Architektur, Kulturerbe, Online-Archiv, Virtual Reality
58-77
Horst Stenzel
3D-Rekonstruktion, 3D Modelle, Archäologie, Architektur, Computergrafik, historische Entwicklung
78-96
Gerd-Helge Vogel
3D-Rekonstruktion, archäologische Rekonstruktionsmethoden, Bildtraditon, Computeranimation, Darstellungskonventionen, Illusionismus, Raumillusion, View-Master-Dioramen, Virtual Reality
98-122
Reinhard Wendler
Adolf Loos, Architekturmodelle, CAAD, Chicago Tribune Building, Modell des Modellseins, Modellkritik, Rekonstruktionsmodell, Zeitlichkeit
124-134
Georg Schelbert
Architekturmodell, Datenmodellierung, Digital Humanities, Kulturerbe-Dokumentation, Modelltheorie, Theoretisches Modell, Wissenschaftstheorie, Wissensmanagment
136-153
Kapitel 2
Darstellungs- und Vermittlungsformen
154
Fabrizio Apollonio, Oliver Hauck
155-161
Andreas Noback
Baugeschichte, Computervisualisierung, Lichtsimulation, Predictive Rendering
162-185
Dmitry Karelin, Maria Karelina
3D reconstruction, angle of view, architecture, methodology, perspective, plane of projection, presentation, Rauschenbach, viewpoint, visualisation
186-201
Sebastian Hageneuer
Architektur, Dokumentation, Präsentation, Rekonstruktion, Visualisierung
202-212
Martin Papirowski
Prime-Time-Dokumentationen, 3D modelling, compositing, crowding, Paradigmenwechsel, 68er Revolution, Reenactment, Virtuelle Rekonstruktion, Virtuelle Welten, production value
214-225
Niklaus Heeb, Jonas Christen
Archäologische Rekonstruktion, 3D-Modellierung, Geschichtsvermittlung, Gestaltungsmittel
226-254
Kapitel 3
Methodik
255
Sander Münster, Mieke Pfarr-Harfst
256-261
Marc Grellert, Mieke Pfarr-Harfst
Digitale Rekonstruktion, Standards, Online-Tool, Dokumentation, Gute Wissenschaftliche Praxis
263-280
Markus Wacker, Jonas Bruschke
3D-Rekonstruktion, CIDOC CRM, Dokumentation, Londoner Charta, Standards
281-294
Christoph Schinko, Ulrich Krispel, Robert Gregor, Tobias Schreck, Torsten Ullrich
Architektur, Generative Modellierung, Geometrische Datenverarbeitung, Produktdesign, Prozedurale Modellierung, Semantische Datenverarbeitung
295-311
Bob Martens, Herbert Peter
Datenstruktur, Gebäudemodellierung, Lebenszyklus, Modelldokumentation, Modellierungswerkzeug, Rekonstruktionsmodell
313-328
Kapitel 4
Wissensorganisation und -repräsentation
329
Piotr Kuroczyński
330-336
Erich Malcolm Champion
3D models, digital history, theory, virtual heritage
337-351
Paola Ronzino
BIM, buildings archaeology, CIDOC CRM, CRMba, ontological extensions
353-370
Alexander Stenzer, Christina Ehrlinger, Matthias Schmid
BIM, IFC, Modellierung, MonArch, Segmentierung, Strukturgraph, Strukturhierarchie
371-390
Peter Fornaro
3D-Visualisierung, Annotationen, Bildvergleich, Digitale Nachhaltigkeit, Kommentare, Reflection Transformation Imaging ( RTI ), Regionen in Bilddarstellungen, Reproduzierbarkeit digitaler Darstellungen, Virtuelle Forschungsumgebung, WebGL, Zitierfähigkeit
391-409
Fabrizio Apollonio
3D virtual reconstruction, 3D semantic segmentation, conceptual modeling, knowledge representation
411-430
Kapitel 5
Projekt-Portfolio
431
Piotr Kuroczyński
432
Fabrizio Apollonio
3D virtual reconstruction, 3D semantic segmentation, C. N. Ledoux, knowledge representation
433-446
Marco Gaiani
3D modelling, Andrea Palladio, high-quality rendering, historical reconstruction, real-time rendering, semantic modeling, shape grammar
447-473
Marco Canciani, Frederica Chiappetta, Corrado Falcolini, Manuela Michelini, Maria Pastor Altaba, Mauro Saccone, Alice Scortecci
3D survey, augmented reality, heritage, virtual reconstruction
475-496
Edward Johnston, Michael Richison, Marina Vujnovic, William Rodriguez
augmented reality, boardwalk history, community mapping, digital design, experience design, history, interactive design, local history, locative media, memory, mobile technologies, new media, three-dimensional modelling, virtual architecture
497-507
Pelle Snickars
3D visualisations, digital methods, Christopher Polhem, media modalities
509-528
Dirk Welich, Peter Heinrich Jahn, Markus Wacker
3D-Modellierung, Architektur, Didaktik, Virtuelle Realität (VR), Immersion
529-544
Piotr Kuroczyński, Dietmar Popp, Oliver Hauck, Martin Scholz, Carsten Neumann, Torsten Veit, Jan Lutteroth, Arthur Sarnitz, Daniel Dworak, Maria Pietruszka
Datenmodellierung, Digitale 3D-Rekonstruktion, Digitale Forschungswerkzeuge, Dokumentation, Virtuelle Forschungsumgebungen, Visualisierung
545-558
Schlagworte
562-564
Bibliografie
566-608

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