Messemer, Heike

Heike Messemer

Digitale 3D-Modelle historischer Architektur: Entwicklung, Potentiale und Analyse eines neuen Bildmediums aus kunsthistorischer Perspektive

Digital 3D models of historical architecture ➔ Development, potentials and analysis of a new visual medium from an art historical perspective for the first time offers a comprehensive historical overview of the genesis of digital architectural reconstructions from an art historical perspective. The central aim of the book is to show the potential of this new visual medium and research tool in the humanities and cultural sciences by means of an art-historical analysis of digital 3D models. Essential discourses, desiderata and needs for action in the areas of hypothesis visualization, documentation of the reconstruction process and long-term archiving are discussed. The book offers the scientific community a sound basis for locating digital 3D models of historical architecture in the context of possible research questions, essential needs for action and for initiating impulses for future projects.

Stephan Hoppe (Ed.), Stefan Breitling (Ed.)

Virtual Palaces, Part II: Lost Palaces and their Afterlife. Virtual Reconstruction between Science and Media

This volume deals with digital reconstructions and visualizations of palaces, castles, and other kinds of residential architecture of the early modern period. It focuses not so much on the digital modelling of extant buildings, but rather on the virtual reconstruction of ‘lost’ buildings – in particular of palaces destroyed or drastically altered, or which were never actually built in the first place.

The thirteen papers collected in this volume were first presented at the PALATIUM workshop Virtual Palaces, Part II held in Munich in April 2012.

Piotr Kuroczyński (Ed.), Mieke Pfarr-Harfst (Ed.), Sander Münster (Ed.)

Der Modelle Tugend 2.0: Digitale 3D-Rekonstruktion als virtueller Raum der architekturhistorischen Forschung

The Model Virtue 2.0 - Digital 3D-reconstruction as a virtual space of architectural-historical research understands digital 3D-reconstruction as part of interdisciplinary object-based research. In the guise of a manual, comprehensive methodologies at the interface between archaeology, art and architectural history and computer graphics and cultural informatics are presented and discussed. The central aim of the book is to illustrate the width of the current scientific debate focused on digital 3D reconstructions and to present previous traditions and developments, the current state of research and practice as well as future challenges and desiderata. Students, scientists and interested laypersons will receive a profound overview of the topic of digital 3D reconstruction in the field of architectural history. The work also offers the specialist community a solid basis and thus the point of departure for the identification of future fields of action and suggestions for further debate.

Lisa Dieckmann (Ed.), Bettina Pfleging (Ed.), Georg Schelbert (Ed.), Thorsten Wübbena (Ed.)

4D: Dimensionen | Disziplinen | Digitalität | Daten

20 years ago, prometheus was launched as a distributed digital image archive for art history and image-based disciplines, marking a fundamental step for the digital transformation in the respective subjects. Since then, the contours of a future digitally supported science have become clearer. The Digital Humanities are expanding the methodological field of the humanities, interdisciplinary collaboration to answer research questions is increasingly gaining acceptance, and the establishment of a National Research Data Infrastructure is laying the foundations for a science system in transition.
The 2021 anniversary conference discussed the transformation of the sciences under four perspectives (4D) and deliberately went beyond the subject boundaries of art history.

In this publication, the contributions appear successively. They are edited, have the final layout and are included unchanged in the full volume. Each early-view article receives a persistent DOI and is thus fully citable; only no pages can be given yet. Only when all articles are available will they be given page numbers. Please use the citation recommendation given in the PDF for the Early View. In addition to the e-book (PDF), a print edition will also be published.

Andreas Bienert (Ed.), Eva Emenlauer-Blömers (Ed.), James R. Hemsley (Ed.)

Konferenzband EVA Berlin 2019. Elektronische Medien & Kunst, Kultur und Historie: 26. Berliner Veranstaltung der internationalen EVA-Serie Electronic Media and Visual Arts

EVA Berlin, Volume 26

“BASED ON TRUST! Culture in Virtual Environment” is the focus of this year’s conference. It alludes to the oscillating field of tension that has been opened up between data identity and the real presence of cultural heritage. Digital transformation has made available the collection objects in cyberspace. Concerts and performances are transmitted as datastreams, and education and learning is continuously improved by the use of the VR. Digital telepresence technologies, thus, expand the visibility of cultural heritage and generate new contexts, narratives and perspectives.
But how can we represent credibility and uniqueness of the material evidence of the objects in digital data streams? What technical requirements are associated with the creation of plausible and citable scenarios and atmospheres in VR? The claim «Based on Trust» refers to all areas of the «virtualization of the museum» in 2D, 3D, sound and video formats as well as in e-installations, explorative VR applications and AI. Authenticity and credibility are not self-evident at all in digital media. They require complex attribution processes and data curatorial expertise. The Berlin EVA Conference deals with these topics at the interface between memory institutions, public administrations, technology providers and information scientists.