How to Cite
Handschuh, Felix: Wie serious Gaming und Ibeacon Technologie neue Unterhaltungswerte im Museumsfeld schaffen, in Innerhofer, Florian et al.: Konferenzband EVA Berlin 2014. Elektronische Medien & Kunst, Kultur und Historie: 21. Berliner Veranstaltung der internationalen EVA-Serie: Electronic Media and Visual Arts, edited by Andreas Bienert and Pedro Santos, Heidelberg: arthistoricum.net, 2018 (EVA Berlin, Volume 21), p. 257–261. https://doi.org/10.11588/arthistoricum.152.c643
License (Chapter)
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Wie serious Gaming und Ibeacon Technologie neue Unterhaltungswerte im Museumsfeld schaffen
By time
By country
As of 2020, the procedure for recording access statistics has been changed. For the years before 2020, you can find the access figures here. Please note that volume and chapter calls were counted independently here.
By time
By country