Locher, Hubert

Hubert Locher (Ed.), Dominik Lengyel (Ed.), Florian Henrich (Ed.), Catherine Toulouse (Ed.)

Architecture Transformed: Das digitale Bild in der Architektur von 1980-2020

What influence does the digital image have on the design and visualisation of architecture? How has the representation of architecture that has not yet been built changed in the transition from the analogue to the digital age? To what extent can we speak of a media-specific shaping of architecture through digital design and representation tools? These questions are the focus of the exhibition publication, which attempts to trace the development of the digital image as a medium of architectural representation over the last four decades, from 1980 to the present day, using selected illustrations from architectural journals and the Schinkel Competition as examples.

Stephan Hoppe (Ed.), Hubert Locher (Ed.), Matteo Burioni (Ed.)

Digitale Raumdarstellung: Barocke Deckenmalerei und Virtual Reality

Baroque ceiling painting as architecture-bound painting can be documented and explored in digital representations. Data-driven digital representations are a fairly new medium that has only just developed its specific aesthetic qualities, but in many areas has long since found its way into everyday life. Digital reconstructions of stately interiors are already frequently found in castles and museums. This volume provides a comprehensive insight into techniques and practices of digital reconstruction from the perspective of the corpus of Baroque ceiling painting in Germany and discusses current and future challenges in this field of research. In addition to practical approaches, it offers reflective and theoretical approaches to the subject. With the help of digital representations of space, new, previously rather marginal research questions can be answered. For research, research communication, mediation and citizen science, there are still untapped possibilities that are repeatedly raised in the volume. Instead of a general overview, the volume offers a concrete, research-led and art historical approach to the topic of virtual reality.