Zitationsvorschlag

Schwartz, Frithjof und Böhme, Björn: Virtual Models in First-Person Perspectives: A Development Towards Comparative Perception., in Bienert, Andreas, Emenlauer-Blömers, Eva und Lengyel, Dominik (Hrsg.): EVA Berlin 2025. Electronic Media and Visual Arts: 28th Issue of the EVA Berlin Conference, Heidelberg: arthistoricum.net, 2025 (EVA Berlin, Band 28), S. 211–214. https://doi.org/10.11588/arthistoricum.1568.c24097

Identifier (Buch)

ISBN 978-3-98501-333-3 (PDF)

Veröffentlicht

10.12.2025

Autor/innen

Frithjof Schwartz, Björn Böhme

Virtual Models in First-Person Perspectives

A Development Towards Comparative Perception.

In video games, the viewer's perspective is shifted to a virtual world. The reference to real space is faded out. In a presentation of lost architectural monuments via augmented reality, devices such as smartphones or tablets are used simultaneously as a recording and playback instrument to convert signals via image recognition software to control the visual world of experience. For the app ‘Monumente 3D’ of the Staatliche Schlösser und Gärten Baden-Württemberg, we georeferenced 3D-models of cultural monuments and defined the possible viewing planes and surfaces for viewers in order to be able to take on a new level of perception. The extensive areas can be explored on site from a first-person perspective, whereby the reconstruction of the site is perceived in real time in a 1:1 juxtaposition to the real space. Visitors are localised and their position in the extensive complex is precisely adapted to the respective model section, allowing viewers to experience the entire space in comparison between the medium and reality.