Zitationsvorschlag
Lizenz (Kapitel)

Dieses Werk steht unter der Lizenz Creative Commons Namensnennung - Weitergabe unter gleichen Bedingungen 4.0 International.
Veröffentlicht
Tohyve
Walkable 360° Videos for Hybrid Formats
As part of the ToHyVe research project an approach for movement through virtual representations of real spaces using interactive 360° video recordings was developed. Trading time axis for an additional space axis, the video playback rate is adjusted to the spectator’s speed of movement, thus achieving walkability in high-resolution video panoramas on predefined paths. Implementation in a game engine allows for any digital augmentation with digital assets or interaction possibilities. The successful realization of a demonstrator shows that this approach provides photorealistic walkable experiences as a highly authentic, cost-effective alternative to elaborate 3D modeling, while still offering no limitations regarding interactivity or additional rendering.



