Zitationsvorschlag
Lizenz (Kapitel)

Dieses Werk steht unter der Lizenz Creative Commons Namensnennung - Weitergabe unter gleichen Bedingungen 4.0 International.
Veröffentlicht
Transformation and Innovation Through Multimodal Mediation in a Shakespeare Adaptation for Animated, Gamified VR
Using our ongoing project to create a gamified, animated adaptation of the lesser-known Shakespeare play Pericles, Prince of Tyre as an example, we reflect upon the potential that Virtual Reality (VR) offers for creating innovative and engaging educational experiences. The discussion pays particular attention to how our interdisciplinary approach to adaptation has embraced diverse forms of mediation—specifically immersive VR, gamification, animation, and motion comics—to create an experience that is engaging and entertaining yet also ultimately brings audiences back to the original text. The aim is to offer a case study through which to explore how VR might be used to appeal to 21st audiences within the wider field of education and culture.



