How to Cite

Raffety, Erin: Theologie „mit“ Videospielen betreiben – Einblicke in die Computational Theology, in Nunn, Christopher A. and van Oorschot, Frederike (Eds.): Compendium Computational Theology , vol. 1: Forschungspraktiken in den Digital Humanities, Heidelberg: heiBOOKS, 2024, p. 55–73. https://doi.org/10.11588/heibooks.1459.c21902

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ISBN 978-3-911056-17-5 (PDF)

Theologie „mit“ Videospielen betreiben – Einblicke in die Computational Theology

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